As such, it's unable to say anything about the one-move games it's probably trying to mock. It's like the first draft of a comedy sketch that doesn't have a direction or any quality yet, just a basic idea. The game speaks to you in a harassed tone each time you click the button in defiance of the instruction at the top of the screen, and what it says is sloppy and inconsistent, and hasn't been proofread. Big Red Button's problem is that it's just not witty. It's probably hard to write a deep game about doing naught more than repeatedly clicking a big red button you have been instructed not to click, but it shouldn't be impossible to write a funny one.
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